Re: [android-developers] Re: Educating Users

2009-12-10 Thread TreKing
> > Of course, if you have a game that has to be purchased, you'll have a problem as you can't purchase your own item. There are several ways around that though. You can leave a comment on your own paid app. Just install it on your phone via Eclipse or adb and it will show up in the Market "Dow

[android-developers] Re: Educating Users

2009-12-10 Thread Maps.Huge.Info (Maps API Guru)
Here's a simple method that will allow you to respond to market comments. Simply download your app to a device and put in a comment. Whenever you see a comment you need to reply to, update your comment. It will move to the top of the stack. I use a preface of "Developer comment: blah blah blah..."

Re: [android-developers] Re: Educating Users

2009-12-10 Thread Wayne Wenthin
I wish I could dumb it down on my game but as it stands the ones that really are into it want more. I don't see it getting anything but more complex. Thats fine with me. I like games like Civ 4 where you need to at least pay attention to what you are doing. If others don't then they can go pl

[android-developers] Re: Educating Users

2009-12-10 Thread justinh
Wayne, No matter how much information I convey to the user I constantly get ridiculous statements made to me via email and the Market comments. I've basically done all I can and given up on it, it's hardly worth it in it's current form. There are users out there who don't want to email you, go to

Re: [android-developers] Re: Educating Users

2009-12-09 Thread Wayne Wenthin
You gave me an Idea I could push the forums from the main menu. The Tips dialogs via toasts is another one. Thanks! Wayne On Wed, Dec 9, 2009 at 11:26 AM, jeffro wrote: > Here are a few ideas to reduce these comments and educate your users: > > -provide a userguide in the app and on your pro

[android-developers] Re: Educating Users

2009-12-09 Thread jeffro
Here are a few ideas to reduce these comments and educate your users: -provide a userguide in the app and on your product web site. -add Toasts throughout your app that provide tips for using your app. -add a Tips dialog on launch that provides helpful hints. -add a forum to your product web site

[android-developers] Re: Educating users - this isn't an iphone!

2009-10-02 Thread JoaJP
Looks to me as if you gravitate towards the worst of both worlds. If you look at Android's differentiators you will find that you can build your player to keep it running in the background. In the eyes of the iPhone enthusiast, that alone should be enough to put your product on its own two feet..

[android-developers] Re: Educating users - this isn't an iphone!

2009-10-02 Thread Juan Delgado
Well, you probably feel now like every single Gimp / Open Office developer for worst or better, there are applications that are a reference in their field (Photoshop, MS Office) and the iPhone is the reference for mobile development these days. No matter what you do on a mobile device it IS go