Could someone else try? Thanks.
On Mar 11, 11:03 am, Clément Plantier wrote:
> Hi,
>
> I have a dialog that use the window flag FLAG_BLUR_BEHIND to have a
> blur effect behind the dialog. It works fine with older versions of
> SDK, but with Honeycomb everything is black behind my dialog.
>
> To r
If you're right, then the documentation is wrong/incomplete, because
it says:
int FLAG_BLUR_BEHIND Window flag: *blur everything behind this
window*.
It doesn't say: "apply a random effect, that is concretely *blur* on
all versions of SDK, except on Honeycomb in which it's a full black
ba
This flag does not guarantee you're going to get a blur effect. The term
"blur" is used in a more generic sense, thus having a black veil instead of
a blur is expected.
2011/3/14 Clément Plantier
> Could someone else try? Thanks.
>
> On Mar 11, 11:03 am, Clément Plantier wrote:
> > Hi,
> >
> >
You can't, sorry. I recommend avoiding this. Back in the G1 days the blur
effect could be implemented somewhat efficiently in software. Those days
are long past. This is something you should avoid until at some point in
the future when it is done on the GPU.
2011/3/15 Clément Plantier
> If y
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