One work-around works rather well if you do the onTouchEvent handling
in the main GUI-thread and drawing the screen in another (background)
thread.
In your handling of your onTouchEvent (especially when handling the
ACTION_MOVE) add a sleep statement for about 20 milliseconds (or a bit
longer)
Is this slowdown 'solved' when using the new GLSurfaceView?
On 27 apr, 16:28, Streets Of Boston flyingdutc...@gmail.com wrote:
One work-around works rather well if you do the onTouchEvent handling
in the main GUI-thread and drawing the screen in another (background)
thread.
In your handling
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