Use event.getX() and event.getY(). Values are > 0 for one direction
and < 0 for another.
On Jul 27, 10:48 pm, hap 497 wrote:
> On Sat, Jul 25, 2009 at 2:49 AM, lucky4me wrote:
>
> > See "Controlling the Emulator"
>
> >http://developer.android.com/guide/developing/tools/emulator.html#con...
>
>
On Sat, Jul 25, 2009 at 2:49 AM, lucky4me wrote:
>
> See "Controlling the Emulator"
>
> http://developer.android.com/guide/developing/tools/emulator.html#controlling
>
> Toggle trackball mode - F6, then you can use mouse as trackball
>
Thank you. But how can I tell if the track ball event is mov
See "Controlling the Emulator"
http://developer.android.com/guide/developing/tools/emulator.html#controlling
Toggle trackball mode - F6, then you can use mouse as trackball
On Jul 25, 11:45 am, hap 497 wrote:
> i don't understand the answer. How can I do that on the emulator manually?
> E.g. I
i don't understand the answer. How can I do that on the emulator manually?
E.g. I have implemented dispatchTrackBallEvent() of my View. What can i do
to in to emulator so that function get called during debugging?
On Fri, Jul 24, 2009 at 4:09 PM, Fred Grott(shareme)
wrote:
>
> Mock testing see a
Mock testing see apiDemos for details..all the cool kids are doing it
Fred Grott
http://mobilebytes.wordpress.com
On Jul 24, 1:48 pm, hap 497 wrote:
> Hi,
> Can you please tell me how can I simulate a TrackBall Event in emulator?
> I just the left/right black button in the middle of the emula
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