I do agree with you that the Apple app publishing restriction is
pushing developpers too far, far enough to see some great developers
give the plataform up not for technical reasons, but for their
principles.
On the other side, as a music app developer I don´t know how you are
happy with Android.
hehe,
another music app developer here, with no decent streaming app
possibilities :(
It's nice to have a MediaPlayer which streams MP3, but thats way way
too limited..
I want it to be compatible with AAC to begin with (because of the
bandwidth), and I definitely would want more control (and maybe
Right on point here, all three of you, and representative of the
problems of both platforms. I won't even consider continuing my IPhone
development, but I've had to completely drop several projects I wanted
to do in Android because it simply isn't up to it. Since they're being
nice enough to send
I too wanted to work on some audio apps.. I had bought BeatMaker on iPhone,
and wanted to do something similar for Android. It's a blind guess, but
unless the google team has a massive update in 3.0 coming by end of year, I
would guess that we wont get the audio/low latency capabilities of iPhone
Yes, agreed on the low latency audio. However I do think this may be
more of an issue with the hardware possibly. For example, if may
depend on the hardware what kind of audio abilities you get, whereas
in the iPhone they are all a standard set by Apple. But right now the
smallest latency is
One of these days I have to dive in to NDK. I haven't done C code in 12
years.. I am afraid I've probably forgotten all my old C code. Having last
worked with Watcom C/C++ and Borland C++... is the NDK C that much
different? I am wondering if there is a book or something I should get/read
to get a
Checkout:
http://oo-androidnews.blogspot.com/2010/02/ffmpeg-and-androidmk.html might
give you a leg up.
http://oo-androidnews.blogspot.com/2010/02/ffmpeg-and-androidmk.html
On 17 March 2010 21:30, Kevin Duffey andjar...@gmail.com wrote:
One of these days I have to dive in to NDK. I haven't done
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