Hi, elio.

Yes, it's posable, by means of OpenGL interface. :) Use glGetString() with 
GL_VENDOR to determinate GPU vendor name and GL_RENDERER to determinate GPU 
name. Just do it as soon as gl context is made as current.

Also there is a hidden method, you may see it in GLSurfaceView source ( 
https://github.com/android/platform_frameworks_base/blob/master/opengl/java/android/opengl/GLSurfaceView.java#L1803
 
)

понедельник, 2 июля 2012 г., 14:53:51 UTC+7 пользователь elio написал:
>
> Hi all, I'm struggling to find a way to detect GPU before start using 
> opengl and having a crash.
> is it possible to detect it programmatically?
> Thanks
> Elio
>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to