Whoa.. nice catch. Thanks!
On Jan 30, 1:46 am, Neil wrote:
> Actually, better not do this - see Dianne's message in thread 'OpenGL
> Fillrate Issues'.
>
> On Jan 23, 1:47 pm, SnowCrash wrote:
>
>
>
> > Thanks for the tip!
>
> > I'll give it a go.
>
> > On Jan 20, 9:03 pm, Neil wrote:
>
> > > J
Actually, better not do this - see Dianne's message in thread 'OpenGL
Fillrate Issues'.
On Jan 23, 1:47 pm, SnowCrash wrote:
> Thanks for the tip!
>
> I'll give it a go.
>
> On Jan 20, 9:03 pm, Neil wrote:
>
>
>
> > Just ran into this myself. It seems calling event.recycle() in the
> > motion ev
Thanks for the tip!
I'll give it a go.
On Jan 20, 9:03 pm, Neil wrote:
> Just ran into this myself. It seems calling event.recycle() in the
> motion event handler resolves it.
>
> Regards,
>
> Neil
>
> On Jan 6, 3:38 pm, SnowCrash wrote:
>
>
>
> > anybody out there got any clues on this?
>
> >
Just ran into this myself. It seems calling event.recycle() in the
motion event handler resolves it.
Regards,
Neil
On Jan 6, 3:38 pm, SnowCrash wrote:
> anybody out there got any clues on this?
>
> Thanks
>
> On Jan 4, 1:16 am, SnowCrash wrote:
>
>
>
> > Hi folks,
>
> > I'm running into some i
anybody out there got any clues on this?
Thanks
On Jan 4, 1:16 am, SnowCrash wrote:
> Hi folks,
>
> I'm running into some issues with input events and garbage collection,
> or more precisely object allocation. I am creating a game and have
> pretty much got my head around the OpenGL environment
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