[android-developers] Re: MotionEvent and KeyEvent causing excessive garbage collect (GC) calls

2010-01-29 Thread Jason
Whoa.. nice catch. Thanks! On Jan 30, 1:46 am, Neil wrote: > Actually, better not do this - see Dianne's message in thread 'OpenGL > Fillrate Issues'. > > On Jan 23, 1:47 pm, SnowCrash wrote: > > > > > Thanks for the tip! > > > I'll give it a go. > > > On Jan 20, 9:03 pm, Neil wrote: > > > > J

[android-developers] Re: MotionEvent and KeyEvent causing excessive garbage collect (GC) calls

2010-01-29 Thread Neil
Actually, better not do this - see Dianne's message in thread 'OpenGL Fillrate Issues'. On Jan 23, 1:47 pm, SnowCrash wrote: > Thanks for the tip! > > I'll give it a go. > > On Jan 20, 9:03 pm, Neil wrote: > > > > > Just ran into this myself. It seems calling event.recycle() in the > > motion ev

[android-developers] Re: MotionEvent and KeyEvent causing excessive garbage collect (GC) calls

2010-01-23 Thread SnowCrash
Thanks for the tip! I'll give it a go. On Jan 20, 9:03 pm, Neil wrote: > Just ran into this myself. It seems calling event.recycle() in the > motion event handler resolves it. > > Regards, > > Neil > > On Jan 6, 3:38 pm, SnowCrash wrote: > > > > > anybody out there got any clues on this? > > >

[android-developers] Re: MotionEvent and KeyEvent causing excessive garbage collect (GC) calls

2010-01-20 Thread Neil
Just ran into this myself. It seems calling event.recycle() in the motion event handler resolves it. Regards, Neil On Jan 6, 3:38 pm, SnowCrash wrote: > anybody out there got any clues on this? > > Thanks > > On Jan 4, 1:16 am, SnowCrash wrote: > > > > > Hi folks, > > > I'm running into some i

[android-developers] Re: MotionEvent and KeyEvent causing excessive garbage collect (GC) calls

2010-01-06 Thread SnowCrash
anybody out there got any clues on this? Thanks On Jan 4, 1:16 am, SnowCrash wrote: > Hi folks, > > I'm running into some issues with input events and garbage collection, > or more precisely object allocation.  I am creating a game and have > pretty much got my head around the OpenGL environment