> Petroleam is right about AsyncTask using a thread-pool of only one
> thread on 1.5. Higher versions of Android use a pool of more than one
> thread.
>
> You can do something similar with ExecutorService and FutureTask
> classes (java.util.concurrent; i believe that AsyncTask is based upon
> these
Petroleam is right about AsyncTask using a thread-pool of only one
thread on 1.5. Higher versions of Android use a pool of more than one
thread.
You can do something similar with ExecutorService and FutureTask
classes (java.util.concurrent; i believe that AsyncTask is based upon
these classes) and
On Wed, Jan 27, 2010 at 5:22 PM, Frank Weiss wrote:
> When you say "thread", I hope you mean AsyncTask. That's the recommended
> way to run background tasks, such as network downloads, and reliably handle
> the resuslts in the UI thread
>
On Android 1.5, AsyncTask single-threads. Android 1.5 is s
Hi Frank,
Thanks for pointing me back to AsyncTask. I had seen AsyncTask but
hadn't updated my code to it. Instead I had relied on Threads and
Handlers as they had worked without a problem before. I'm still
unsure why the Thread and Handler setup wasn't working, but now that
I've updated to Asy
When you say "thread", I hope you mean AsyncTask. That's the recommended way
to run background tasks, such as network downloads, and reliably handle the
resuslts in the UI thread.
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I've tracked the problem down to a rather odd place: Handler.
The first post networking call is kicked off on a separate thread when
the user clicks a button. When this call returns its result, a
Handler is spawned to update the UI and also download the image data
for display in a newly created
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