Thanks a lot to all of you for your help.
I will try this asap and tell you if i did it ;)
On 30 nov, 23:18, Dianne Hackborn wrote:
> Well Android started without any multi-touch API at all, a simple version
> was added in an update (with the constraint that the platform itself
> couldn't use it
Well Android started without any multi-touch API at all, a simple version
was added in an update (with the constraint that the platform itself
couldn't use it for anything), and it has been evolving since then. I
certainly agree that the initial API was difficult to use for some common
things, bec
Dianne I appreciate your help in the forums and your hard work on
Android. However, I think you even have to admit that multitouch, at
least in its original form, is a poorly implemented, complicated API.
If they cleaned it up as of Android 3.0, that is good news for devs.
-niko
On Nov 30, 2:45 p
On Mon, Nov 28, 2011 at 6:21 AM, niko20 wrote:
> I guess in Android 3.2 they now allow multitouch to go the multiple
> views. But I have not tested it.
>
This was added in Android 3.0, and it does work.
> Whoever thought of the one view thing is a moron, period. It should
> have just worked. B
getRawX/Y return the absolute coordinates off the current event on the
screen (i.e. they are not relative to the view that received the
coordinates). I don't know about getLocalVisibleRect(). It's not
documented in the api docs. It may return coordinates relative to the
parent view? In that case, i
Thanks for your answer.
I tried what you mentioned and put this on my onTouch method:
this.aRect = new Rect();
this.aBtn.getLocalVisibleRect(aRect);
if(aRect.contains((int)event.getRawX(), (int)event.getRawY())){
Log.i(TAG, "inA");
if(action == MotionEvent.ACTION_DOWN){
There are some basic "principles" in android regarding multi-touch
that you should be aware of. Especially, wrt. your code these two come
to my mind:
1) If the first "finger" touches view A, all other touches will be
directed to view A as long as the first finger is still there, even if
the subsequ
arf, thanks for your help, but for such a "basic" feature, it seems
really complicated... :'(
On 28 nov, 16:06, Kostya Vasilyev wrote:
> You may want to look at the framework sources for this:
>
> http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.goo...
>
> 28 ноября 2011 г. 18:55
You may want to look at the framework sources for this:
http://www.grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/2.3.5_r1/android/view/ViewGroup.java#824
28 ноября 2011 г. 18:55 пользователь ColletJb написал:
> could be an idea, I ve found on the web a tuto exp
could be an idea, I ve found on the web a tuto explaining how to
manage multi-touch event with an image (in order to zoom it), but not
with 2 or more sub-views...
i would then have to calculate the place on the screen of both buttons
and calculate if the pointer is in one of them. Is this a good
a
Thanks Niko20 for your answer...
Do you have any idea how game running Android 2.0+ do ?
On 28 nov, 15:21, niko20 wrote:
> Unfortunately Android's multitouch design is completely idiotic and
> does not allow multitouch events to go to two different views at the
> same time. You can only capture
What about a transparent view that covers the entire activity?
28 ноября 2011 г. 18:21 пользователь niko20 написал:
> Unfortunately Android's multitouch design is completely idiotic and
> does not allow multitouch events to go to two different views at the
> same time. You can only capture multit
Unfortunately Android's multitouch design is completely idiotic and
does not allow multitouch events to go to two different views at the
same time. You can only capture multitouch on *one* view.
I guess in Android 3.2 they now allow multitouch to go the multiple
views. But I have not tested it.
W
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