[android-developers] Re: Multiplayer game

2009-03-24 Thread Robert Green
Well suhas, I believe bluetooth is currently impossible but perhaps cupcake adds capabilities to be able to talk to a peer? As for Wifi, you will need to roll your own code. This is because all games need custom networking code unless they are built from an engine which has it integrated. A go

[android-developers] Re: Multiplayer game

2009-03-24 Thread suhas gavas
Hi Robert, Thnxs for the reply ... ur suggestion is also good My multiplayer game will consist of 2 players and yes one will host and other will act as a client also data will be send like player position also my code runs pretty fast problem is that i m no

[android-developers] Re: Multiplayer Game – Handle Communication

2010-09-07 Thread Bret Foreman
How about sending and receiving tweets? How much info does the game need to exchange? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, s

[android-developers] Re: Multiplayer Game – Handle Communication

2010-09-07 Thread Robert Green
Go lightweight and cross-platform. You'll be glad you did. Almost every platform can easily encode/decode JSON. Consider using it if it's not a real-time protocol (JSON is awesome for turn-based stuff). If it is a real-time protocol, roll your own binary format. Keep it super simple, with packe

Re: [android-developers] Re: Multiplayer Game – Ha ndle Communication

2010-09-07 Thread Miguel Morales
I responded in your other thread, but for the sake of completeness I will paste my response here: There have been a couple of thread about this on this group. http://www.mail-archive.com/android-developers@googlegroups.com/msg75993.html http://groups.google.com/group/android-developers/search?grou