Well suhas,
I believe bluetooth is currently impossible but perhaps cupcake adds
capabilities to be able to talk to a peer?
As for Wifi, you will need to roll your own code. This is because all
games need custom networking code unless they are built from an engine
which has it integrated. A go
Hi Robert,
Thnxs for the reply ... ur suggestion is also good My
multiplayer game will consist of 2 players and yes one will host and
other will act as a client also data will be send like player
position also my code runs pretty fast
problem is that i m no
How about sending and receiving tweets? How much info does the game
need to exchange?
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Go lightweight and cross-platform. You'll be glad you did.
Almost every platform can easily encode/decode JSON. Consider using
it if it's not a real-time protocol (JSON is awesome for turn-based
stuff). If it is a real-time protocol, roll your own binary format.
Keep it super simple, with packe
I responded in your other thread, but for the sake of completeness I
will paste my response here:
There have been a couple of thread about this on this group.
http://www.mail-archive.com/android-developers@googlegroups.com/msg75993.html
http://groups.google.com/group/android-developers/search?grou
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