I mean just develop the graphics using primative methods to produce the
output you want. Like sprites (jpg, png), but procedural based.
eg..
void drawWholeNote(canvas, centerx,centery, scale)
{
canvas.drawCircle(etc.);
}
void drawHalfNote(canvas, centerx,centery, scale)
{
I remember doing this in C# for a directx app.
Depending on how picky you are, the numbers for time signatures, and the
clefs, can be a pain.
Good luck.
On May 9, 2012 11:00 AM, JackN j...@jacknorth.com wrote:
I mean just develop the graphics using primative methods to produce the
output you
you might want to consider procedure based rendering. Should scale well
(and easy).
I wish you luck and I would get you app when it is done.
On Tuesday, May 8, 2012 6:43:08 AM UTC-7, Simon Giddings wrote:
I am researching the writing of a simple music notation program which
will permit
Thank you for taking the time to reply.
Can you point me in the direction for what this procedure based rendering
is about ?
On Tuesday, 8 May 2012 17:38:30 UTC+2, JackN wrote:
you might want to consider procedure based rendering. Should scale well
(and easy).
I wish you luck and I would
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