[android-developers] Re: Music notation application

2012-05-09 Thread JackN
I mean just develop the graphics using primative methods to produce the output you want. Like sprites (jpg, png), but procedural based. eg.. void drawWholeNote(canvas, centerx,centery, scale) { canvas.drawCircle(etc.); } void drawHalfNote(canvas, centerx,centery, scale) {

Re: [android-developers] Re: Music notation application

2012-05-09 Thread James Black
I remember doing this in C# for a directx app. Depending on how picky you are, the numbers for time signatures, and the clefs, can be a pain. Good luck. On May 9, 2012 11:00 AM, JackN j...@jacknorth.com wrote: I mean just develop the graphics using primative methods to produce the output you

[android-developers] Re: Music notation application

2012-05-08 Thread JackN
you might want to consider procedure based rendering. Should scale well (and easy). I wish you luck and I would get you app when it is done. On Tuesday, May 8, 2012 6:43:08 AM UTC-7, Simon Giddings wrote: I am researching the writing of a simple music notation program which will permit

[android-developers] Re: Music notation application

2012-05-08 Thread Simon Giddings
Thank you for taking the time to reply. Can you point me in the direction for what this procedure based rendering is about ? On Tuesday, 8 May 2012 17:38:30 UTC+2, JackN wrote: you might want to consider procedure based rendering. Should scale well (and easy). I wish you luck and I would