Hi,

I play sound asynchronously (in a separate thread). The first thing I
do is query the duration of the sound clip ie how many miliseconds,
then I play the sound clip & keep the thread running for at least the
duration of the clip. That way the sound is not 'cut off' before it
has finished playing.

Regards

On Nov 27, 8:06 am, Morten Frederiksen <mort...@gmail.com> wrote:
> I am attempting to make some high quality notification sounds, but when the
> sounds are played they are not played entirely. Playback cuts off near the
> end of the sound so the notification sound ends prematurely and abruptly.
>
> When played through the media player on the phone, the sound is played
> entirely, so the file format is not corrupt.
>
> I have tried various formats including Ogg Vorbis (16 bit PCM, 48 kHz, 320
> kb/s) which seems to working for the vendor supplied notification sounds on
> the phone.
>
> Adding extra silence at the end of the file does not always work, and is a
> clumsy workaround at best.
>
> Hope someone can shed some light on this problem.
>
> Regards,
> Morten

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