On Aug 16, 11:07 pm, Mark Gjøl bitflips...@gmail.com wrote:
My drawing loop is strictly single threaded (fed data by
several other threads, obviously)
I didn't mean that you had multiple drawing threads; I don't either,
really. But like you, I do have several threads, that feed the
drawing
On Aug 15, 12:46 pm, Mark Gjøl bitflips...@gmail.com wrote:
It's always a problem if you can crash the phone. As I'm working with
OpenGL I'm guessing this is the problem, as I'm working directly with
the hardware. When the phone crashes it hangs for a couple of minutes,
Mark,
It's not just
String, I could try and make sure I'm not drawing to the screen from
several places at the same time, but I don't think this is the
problem. My drawing loop is strictly single threaded (fed data by
several other threads, obviously), so Android would have to be
maintaining multiple GL message loops
This is what I get from adb logcat until the phone reboots:
I/ActivityManager( 88): Start proc dk.nindroid.rss for activity
dk.nindroid.rss/.ShowStreams: pid=6295 uid=10046 gids={3003, 1015}
I/global ( 6295): Default buffer size used in BufferedOutputStream
constructor. It would be better to
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