[android-developers] Re: OpenGL; GL11.glDrawTexiOES does not seem to work for Nexus One

2010-01-11 Thread Josh
Potentially your textures are not power-of-2 or you have enabled a feature that isn't supported. Might I suggest that you use this?: surfaceView.setDebugFlags ( DEBUG_CHECK_GL_ERROR ); On Jan 8, 9:13 am, Streets Of Boston flyingdutc...@gmail.com wrote: Thanks! This function is indeed standard

[android-developers] Re: OpenGL; GL11.glDrawTexiOES does not seem to work for Nexus One

2010-01-08 Thread Streets Of Boston
Thanks! This function is indeed standard GL 1.1. Maybe there's something else that I don't do right that happens to work on all other phones, but not on the Nexus: Here is the code that draw my background texture: beginBGDrawing(gl); gl.glBindTexture(GL10.GL_TEXTURE_2D, mBackgroundTextureID);

[android-developers] Re: OpenGL; GL11.glDrawTexiOES does not seem to work for Nexus One

2010-01-07 Thread Robert Green
Here's what my GL setup code detected: I/WorldRenderer( 4454): Determining OpenGL Capabilities I/WorldRenderer( 4454): OpenGL Vendor [Qualcomm] I/WorldRenderer( 4454): OpenGL Renderer [Adreno] I/WorldRenderer( 4454): OpenGL Version [OpenGL ES-CM 1.1] [CM] [1.1] I/WorldRenderer( 4454): GL

[android-developers] Re: OpenGL; GL11.glDrawTexiOES does not seem to work for Nexus One

2010-01-07 Thread ernestw
For what it's worth I call glDrawTexivOES and that seems to be working properly on the Nexus One. Ernest Woo Woo Games http://www.woogames.com On Jan 7, 9:14 pm, Streets Of Boston flyingdutc...@gmail.com wrote: I use this call (GL11.glDrawTexiOES), copied most of it from the Api Demos'