Lesson 48 ported to Java (still needs some OpenGL ES adjustments):
http://www.java-tips.org/other-api-tips/jogl/arcball-rotation-nehe-tutorial-jogl-port.html
Thiago
On Tue, Sep 7, 2010 at 21:04, Thiago Lopes Rosa thiago.r...@gmail.comwrote:
Thanks! =)
Thiago
On Tue, Sep 7, 2010 at
To switch to ES - Create an array of verts and normals and use those
to replace the immediate mode drawing. You will need to replace the
GLU sphere and torus creation with perhaps a known algorithm to create
them - or if you can find a glut es implementation of those that would
work too.
On
your first stop for all opengl questions should be NeHe open gl
lessons:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=48
On Sep 6, 9:58 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
This is a 3D Minesweeper. Instead of searching mines on that rectangular
field, you must search
I was going to suggest doing what they outline in that lesson. In
short - keep a rotation matrix for the current orientation of your
cube. Process input and keep a rotation matrix that you apply the
user input to, then multiply the cube matrix by and store the result
as the cube matrix, then
Thanks! =)
Thiago
On Tue, Sep 7, 2010 at 14:25, Robert Green rbgrn@gmail.com wrote:
I was going to suggest doing what they outline in that lesson. In
short - keep a rotation matrix for the current orientation of your
cube. Process input and keep a rotation matrix that you apply the
Suggest dragging for x, y and tapping for z axis movement. But its not
clear exactly what your end-game is
You could also use accelerometer for tipping (see Breakout Legend in
the App in mkt)
:) Droid
On Sep 6, 7:04 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
Hi,
I have a cube on
This is a 3D Minesweeper. Instead of searching mines on that rectangular
field, you must search them on several 3D fields (8 in total) by looking in
all faces/planes. So you must rotate the objects to see all sides. (search
for: *3D Mines*)
I got the idea about different movements for each axis,
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