Hey thanks for the reply :)
I figured out that it was on certain builds of android even when you have
images that are in the power of two, once you pull them from a stream and
pass them by reference some how theres a chance that they will be resized.
I went through and made sure that anywhere
Well there's an API calls that can easily load several different standard
graphics file formats, for example:
//Get the texture from the Android resource directory
InputStream is =
context.getResources().openRawResource(R.drawable.onlylowercasefilenameshere);
Bitmap bitmap = null;
try {
2 matches
Mail list logo