[android-developers] Re: OpenGL es and min3d - textures only load on certain hardware and how to fix.

2012-03-02 Thread Jim Andresakis
Hey thanks for the reply :) I figured out that it was on certain builds of android even when you have images that are in the power of two, once you pull them from a stream and pass them by reference some how theres a chance that they will be resized. I went through and made sure that anywhere

[android-developers] Re: OpenGL es and min3d - textures only load on certain hardware and how to fix.

2012-03-01 Thread Yan
Well there's an API calls that can easily load several different standard graphics file formats, for example: //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.onlylowercasefilenameshere); Bitmap bitmap = null; try {