This is what glBindTexture() is for :) On Nov 1, 3:15 pm, AFgan <adolfaild...@gmail.com> wrote: > In Android OpenGL ES, I want to be able to switch textures for a given > Rectangle. I have one rect and I put two textures, depending on > different conditions. I just want to switch between textures. > > I followed this code to create the > textures:http://blog.poweredbytoast.com/loading-opengl-textures-in-androidbut > it seems that this is only for one texture. > > If I use only one texture, it renders fine, but then I don't know how > to tell the rect to use another texture (same rect, different > texture). Do I do something like "setTexture" with the ID that is > generated in loadTextures()? Do I have to have an array with texture > names (numbers) that I then change .. I just don't get it.. > > Help is really appreciated.
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en