the problem was with cleaning up the textures upon orientation change. After I added that, it is working fine.
On May 20, 12:37 am, qwesthead <qwesth...@gmail.com> wrote: > I've a region on an activity that uses GLSurfaceView. When the > Activity is resumed, I call the setRenderer and then the content of > the screen. They work fine. But, the problem arise when I change > orientation (configurationChange.) Upon orientation change, I need to > change the layout. After orientation change, surfaceChanged is getting > called. However, even when I call GLSurfaceview.requestrender, > Renderer.onDrawFrame is not getting called. > What are all the things I need to do when there is an orientation > change. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en