the problem was with cleaning up the textures upon orientation change.
After I added that, it is working fine.

On May 20, 12:37 am, qwesthead <qwesth...@gmail.com> wrote:
> I've a region on an activity that uses GLSurfaceView. When the
> Activity is resumed, I call the setRenderer and then the content of
> the screen. They work fine. But, the problem arise when I change
> orientation (configurationChange.) Upon orientation change, I need to
> change the layout. After orientation change, surfaceChanged is getting
> called. However, even when I call GLSurfaceview.requestrender,
> Renderer.onDrawFrame is not getting called.
> What are all the things I need to do when there is an orientation
> change.

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