Hi,
I think it could be interesting
The Sneak Preview to TinyLine SVG 2.2 for Android
http://www.tinyline.com/forum/index.php?topic=73.0
and from here
http://www.tinyline.com/
The TinyLine SVG Viewer is an example from the TinyLine SVG 2.2 for
Android.
It supports user interaction, SMIL animat
> it would be great to get scalable open Vectors in the browser.
>From http://webkit.org/projects/svg/index.html:
"At this time there is an experimental SVG implementation in WebKit"
I would encourage you to let the WebKit group know of your interest, as I
suspect that, so long as SVG is descri
Sounds like a great Summer of Code project :)
S
On 20 Mar 2009, at 12:54, Mark Murphy wrote:
>
>> it would be great to get scalable open Vectors in the browser.
>
> From http://webkit.org/projects/svg/index.html:
>
> "At this time there is an experimental SVG implementation in WebKit"
>
> I wo
I would love to SVG implemented at the graphics API level. Any
possibility of it coming to Android in the future?
On Mar 20, 6:54 pm, "Mark Murphy" wrote:
> > it would be great to get scalable open Vectors in the browser.
>
> Fromhttp://webkit.org/projects/svg/index.html:
>
> "At this time the
Does Batik not work? I haven't tried it on Android if not I doubt it
would be a huge amount of work, though I'm not volunteering, I just
don't really need it for what we're doing at the moment :)
S
On 20 Mar 2009, at 16:46, madcoder wrote:
>
> I would love to SVG implemented at the graphic
Here's the url by the way http://xmlgraphics.apache.org/batik/
S
On 20 Mar 2009, at 16:46, madcoder wrote:
>
> I would love to SVG implemented at the graphics API level. Any
> possibility of it coming to Android in the future?
>
>
> On Mar 20, 6:54 pm, "Mark Murphy" wrote:
>>> it would be gr
oh
On Fri, Mar 20, 2009 at 10:57 PM, Sena Gbeckor-Kove wrote:
>
> Does Batik not work? I haven't tried it on Android if not I doubt it
> would be a huge amount of work, though I'm not volunteering, I just
> don't really need it for what we're doing at the moment :)
>
> S
>
>
> On 20 Mar
Yes, it's pretty damn sweet isn't it :)
S
On 20 Mar 2009, at 17:00, Paper Coder wrote:
> oh
>
>
> On Fri, Mar 20, 2009 at 10:57 PM, Sena Gbeckor-Kove
> wrote:
>
> Does Batik not work? I haven't tried it on Android if not I doubt it
> would be a huge amount of work, though I'm not vol
Very nice.
I think it would take someone with more skill than I to get it working on
Android. Perhaps it would need to be extended? It seems to require the
Java language, and if I'm correct, Android only supports a portion of the
Java language - certain components of the language might be missin
Don't be so sure. Try getting a demo working and se what it complains
about, if you have the time that is. If you need hep I am around and I
know Java pretty well. Otherwise I o know a very experienced SVGer who
might be interested in getting this working.
If I ever need it I'll convert it m
I will look into it more, but I think it's beyond my skills - and time. I
will give it a go though, as I prefer to use SVG over png for my future
apps.
On Fri, Mar 20, 2009 at 11:23 PM, Sena Gbeckor-Kove wrote:
> Don't be so sure. Try getting a demo working and se what it complains
> about, if
On Fri, Mar 20, 2009 at 9:38 AM, Paper Coder wrote:
> I will look into it more, but I think it's beyond my skills - and time. I
> will give it a go though, as I prefer to use SVG over png for my future
> apps.
If you are rendering SVG on the device for your app images, expect your app
to be pa
"...expect your app to be painfully slow."
Ouch!
What about simple animations? I can see extensive animations bogging things
down, but how about simple artwork and png animations for the fast stuff?
On Fri, Mar 20, 2009 at 11:56 PM, Dianne Hackborn wrote:
> On Fri, Mar 20, 2009 at 9:38 AM, Pa
On Fri, Mar 20, 2009 at 10:02 AM, Paper Coder wrote:
> What about simple animations? I can see extensive animations bogging
> things down, but how about simple artwork and png animations for the fast
> stuff?
It depends. But just assume that vector-based graphics are going to be
significantly
Thanks Diane.
At think point I don't think it will be worth it to try and use SVG - due to
the performance changes on different devices. Perhaps when someone codes an
efficient, pre-compiled, SVG renderer it will be acceptable to do so. I
don't like the thought of working in Flash, either (when
The iPhone browser seems to support SVG just fine, at least for what I
use SVG for (see http://egauge1.d.egauge.net/ for an example). It'd
be really nice if gPhone could do the same.
--david
On Apr 15, 1:42 am, DovMesh wrote:
> Hi,
>
> I think it could be interesting
>
> The Sneak Preview to
16 matches
Mail list logo