You mean altering the 3dmodel complexity at runtime?
I already made the models less complex,
but making them even more complex would result in very ugly weapons.
Now i got a OutOfMemoryException when it runs on some phones.
So i'd rather not publish for those phones.
Point is that the market
This is not a direct answer to your question, but have you tried
altering your models and images for less capable phones?
I've tried something like this with acceptable results. Probe the
screen size or do a CPU calculation check at startup, then reduce your
texture sizes or model detail
What i need is target hardware like Memory, CPU, and OpenGL 2.
I read a comment on this article
http://androinica.com/2010/05/12/dear-google-please-let-android-developers-target-their-apps-for-specific-devices/
I really like this comment:
*The problem here is not (and should never be) fixed by
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