You can put a 'regular' View on top of your GLSurfaceView (call
addContentView with the regular View). If your regular view has areas
with a transparent background, you can combine 2D controls with your
3D OpenGL.
But it looks like you want to be able to apply OpenGL style operations
on regular 2
I'd like to have a "regular" UI, with regular layouts and views (like
linear layouts and buttons and some custom layouts). Then, when
something happens, I'd like to get the cache bitmap of my application
and use it as a texture. One application would be to create a cube
effect to switch between di
That would depend on your definition of regular View, I suppose.
For my uses, I can use a GLSurfaceView as a "regular" view as for as
layout goes.
What did you need it to do that you can't do?
On Aug 19, 6:49 am, Deren wrote:
> I've noticed that OpenGLContext is removed from 1.5. Everybody say
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