[android-developers] Re: Render OpenGL to regular View (not GLSurfaceView)

2009-08-19 Thread Streets Of Boston
You can put a 'regular' View on top of your GLSurfaceView (call addContentView with the regular View). If your regular view has areas with a transparent background, you can combine 2D controls with your 3D OpenGL. But it looks like you want to be able to apply OpenGL style operations on regular 2

[android-developers] Re: Render OpenGL to regular View (not GLSurfaceView)

2009-08-19 Thread Deren
I'd like to have a "regular" UI, with regular layouts and views (like linear layouts and buttons and some custom layouts). Then, when something happens, I'd like to get the cache bitmap of my application and use it as a texture. One application would be to create a cube effect to switch between di

[android-developers] Re: Render OpenGL to regular View (not GLSurfaceView)

2009-08-19 Thread lilbyrdie
That would depend on your definition of regular View, I suppose. For my uses, I can use a GLSurfaceView as a "regular" view as for as layout goes. What did you need it to do that you can't do? On Aug 19, 6:49 am, Deren wrote: > I've noticed that OpenGLContext is removed from 1.5. Everybody say