So how likely is it that RS compute vs. OpenCL will go same way ? Many of
the platform and IP vendors (ARM, ZiiLabs, Intel, nvidia, Qualcomm, imgtec
etc) are pushing OpenCL for mobile. Is this not the same situation ?
Barry
On Saturday, June 30, 2012 11:08:15 PM UTC+1, Dave Burke wrote:
>
> To
On Sat, Jun 30, 2012 at 6:08 PM, Dave Burke wrote:
> To add a little more context to the deprecation notice (I think the choice
> of the word "experimental" is a little misleading, sorry for the confusion):
>
> The feedback we got from internal and external app developers was that they
> preferred
It was always a poorly thought out API (design was interesting, but
strategically it made no sense), so not surprised it's being deprecated.
On Thursday, June 28, 2012 8:20:41 AM UTC-7, Jason wrote:
>
> The latest reference documentation for Renderscript shows half of the API
> now being deprec
To add a little more context to the deprecation notice (I think the choice
of the word "experimental" is a little misleading, sorry for the confusion):
The feedback we got from internal and external app developers was that
they preferred to use OpenGL directly because of familiarity & portabilit
The cool APIs of today are the deprecated APIs of tomorrow !
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On Sat, Jun 30, 2012 at 5:18 PM, Romain Guy wrote:
> - Renderscript Graphics has always been hardware accelerated
The point is that, according to the 4.1 release notes, we should no
longer use "Renderscript Graphics":
https://developer.android.com/about/versions/android-4.1.html#Renderscript
"N
Let's recap:
- Renderscript Graphics has always been hardware accelerated
- Renderscript Compute is currently CPU bound but with the for_each
construct it will take advantage of multiple cores immediately
- Renderscript Compute was designed to run on the GPU and/or the CPU
- Renderscript Compute av
*I also didn't realize that the Renderscript Graphics API was
'experimental'.*
*
*
*Let me preface this that right before Google IO 2012, I started
researching Renderscript to see what could be done with it (in the
expectation of compute on GPU in Jelly Bean - sadly nothing announced that
I’m a
On Jun 30, 9:26 am, Rutton wrote:
> No one ever mentioned before, that it was "experimental".
Huh, correct in my book. Although it was always supposed to be
understood that the underlying graphics engine today is running CPU
bound only, which makes it somewhat pointless in its actual
implement
In the overview for the API Changes of Jelly Bean, it is mentioned:
*Note:* The experimental Renderscript graphics engine is now deprecated.
See
https://developer.android.com/about/versions/android-4.1.html#Renderscript
No one ever mentioned before, that it was "experimental".
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