Hi Miguel,
Thanks.
do you recommend Local Androis Service or Remote Android Services
design ?
Thanks
Luc
On 23 avr, 01:30, Miguel Morales wrote:
> Making a realtime action game will be difficult when you start to take
> into account network latency.
> Specially if you want people to play you
I am new to android, I wish you could solve your problem, and may I have
your project as a sample to learn?
2010/4/18 croco
> FYI,
>
> I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
> with while design in Socket writer.
> But we are far from 60FPS per second.
>
> Any help?
>
FYI,
I've raised to 18 FPS by using LinkedBlockingQueue instead of 8FPS
with while design in Socket writer.
But we are far from 60FPS per second.
Any help?
Thanks
Luc
On 18 avr, 10:18, croco wrote:
> Hi all,
>
> I'm developping a simple realtime action game 4 Android.
> It works nice. but now
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