So I've managed to fix that particular problem. I'm not sure exactly
what fixed it, but I assume it was a result of a couple different
problems. I needed to set the manifest to only ever launch one
instance at a time (I was seeing more than one activity object be
created which messed things up).
Ok, somehow eglCreateWindowSurface is failing to create a valid
surface any time but the first. eglSwapBuffers fails with a
EGL_BAD_SURFACE error. But eglCreateWindowSurface said it succeeded.
I'm stumped.
On Dec 5, 2:34 am, Thomas Fjellstrom tfjellst...@gmail.com wrote:
So I've managed to fix
On Nov 29, 1:29 am, tobias ecker...@gmx.de wrote:
Had exactly the same problem. As it looks like, the issue is not that
the callback isn't fired, but that when Android creates a new
SurfaceView, it also creates a new holder. Check if this helps
Had exactly the same problem. As it looks like, the issue is not that
the callback isn't fired, but that when Android creates a new
SurfaceView, it also creates a new holder. Check if this helps you:
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