[android-developers] Re: Using transparent png textures won't work

2011-05-25 Thread cg-dev
Hi, > export it as 32bpp (tried 3 differenty image editing tools). It's strange you cannot get 32 bpp png. I use gimp every day and my PNG with transparency work very well. > (Take care : android downsampling PNG without transparency to 565) Sorry this issue seems occurs only on 2.1 > Here a Sc

[android-developers] Re: Using transparent png textures won't work

2011-05-13 Thread Forsaken
> There is no transparency in JPEG. You mean 2 jpeg and 1 png. Of course i know there is no transparency in JPEG, I just wrote that to state clearly that the jpg textures (those are 3) do not vanish like the png. Afaik the PNG texture should be white if it fails to load for some reason not ivisible

[android-developers] Re: Using transparent png textures won't work

2011-05-13 Thread cg-dev
Hi, > Also the 3 textures loaded from jpg There is no transparency in JPEG. You mean 2 jpeg and 1 png. And for the png one, you didn't get transparency. Right ? (Take care : android downsampling PNG without transparency to 565) You can try other combination of parameters for this gl.glBlendFunc