Hi,
> export it as 32bpp (tried 3 differenty image editing tools).
It's strange you cannot get 32 bpp png. I use gimp every day and my
PNG with transparency
work very well.
> (Take care : android downsampling PNG without transparency to 565)
Sorry this issue seems occurs only on 2.1
> Here a Sc
> There is no transparency in JPEG. You mean 2 jpeg and 1 png.
Of course i know there is no transparency in JPEG, I just wrote that
to state clearly that the jpg textures (those are 3) do not vanish
like the png. Afaik the PNG texture should be white if it fails to
load for some reason not ivisible
Hi,
> Also the 3 textures loaded from jpg
There is no transparency in JPEG. You mean 2 jpeg and 1 png.
And for the png one, you didn't get transparency. Right ?
(Take care : android downsampling PNG without transparency to 565)
You can try other combination of parameters for this gl.glBlendFunc
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