Animations have a repeat mode, no need to do it yourself. Also, why
wouldn't ViewGroup handle the startOffset? From your email, I don't
really understand what your problem is exactly :)
On Sat, Feb 14, 2009 at 3:52 PM, mobilek...@googlemail.com
wrote:
>
> Hi,
> I have a few views and animations
Ok, well I'm a bit new to animations on android, and wasn't sure if
ViewGropus was the right path for me. Btw how would you set the repeat
mode for an animation? I've tried the java way but it didn't work.
On Feb 14, 11:57 pm, Romain Guy wrote:
> Animations have a repeat mode, no need to do it y
Use Animation.setRepeatMode() and Animation.setRepeatCount().
On Sat, Feb 14, 2009 at 4:31 PM, mobilek...@googlemail.com
wrote:
>
> Ok, well I'm a bit new to animations on android, and wasn't sure if
> ViewGropus was the right path for me. Btw how would you set the repeat
> mode for an animation
Hi all,
I have got a similar problem.
Suppose,If the user long presses a key,the animation should run till
the keyup...
For this i tried starting the animation on a new thread with a lock on
a flag variable,till the first animation ends.
Now when the user is still pressing his key,the thread i
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