I thought it was due to too many graphics, but I did some more digging
and found the issue. Now I have 160dpi graphics and no problems.
Thanks All.
http://www.arcdroid.com
On Sep 15, 7:10 am, Kostya Vasilyev kmans...@gmail.com wrote:
Did you ever consider finding out why it's crashing and
160dpi is mdpi. Android does not use 90dpi, so I am having a hard time
understanding what you are saying.
Anyway, how about fixing whatever in your app is crashing? :}
On Wed, Sep 14, 2011 at 8:47 PM, ArcDroid jacobrjohn...@gmail.com wrote:
Correct it is a mdpi. The problem I have is that my
160dpi graphics crashes my app so I had to use a lower dpi to avoid
the animation from crashing.
http://www.arcdroid.com
On Sep 15, 12:19 am, Dianne Hackborn hack...@android.com wrote:
160dpi is mdpi. Android does not use 90dpi, so I am having a hard time
understanding what you are saying.
Did you ever consider finding out why it's crashing and um fixing it ?
15.09.2011 18:04, ArcDroid пишет:
160dpi graphics crashes my app so I had to use a lower dpi to avoid
the animation from crashing.
http://www.arcdroid.com
On Sep 15, 12:19 am, Dianne Hackbornhack...@android.com wrote:
On Tue, Sep 13, 2011 at 11:06 PM, ArcDroid jacobrjohn...@gmail.com wrote:
From the link I assumed from the below example that you should have
similar drawable buckets if the layout is actually the same.
res/layout/main_activity.xml # For phones
res/layout-xlarge/main_activity.xml
That is what I thought initially, simply put the higher res graphics
in the drawables-hdpi folder. The problem is on my Acer 10 tablet
the only way I can get the good graphics to show is using drawables-
xlarge since the tablet for some reason won't use drawables-hdpi.
On Sep 14, 3:58 am, Mark
On Wed, Sep 14, 2011 at 9:12 AM, ArcDroid jacobrjohn...@gmail.com wrote:
That is what I thought initially, simply put the higher res graphics
in the drawables-hdpi folder. The problem is on my Acer 10 tablet
the only way I can get the good graphics to show is using drawables-
xlarge since the
Correct it is a mdpi. The problem I have is that my app crashes if i
use 160dpi graphics so using 90dpi looks ok on a phone, but poor on a
tablet. Hence the only solution I have found is to use the drawable-
xlarge for the larger screens.
On Sep 14, 6:30 am, Mark Murphy mmur...@commonsware.com
So it appears I need to have the same higher res images in drawable-
hdpi and drawable-large buckets. This is going to make the install
big if an app has many pictures.
On Sep 10, 10:44 am, Dianne Hackborn hack...@android.com wrote:
They are two completely different things.
Please
So it appears I need to have the same higher res images in drawable-
hdpi and drawable-large buckets.
NO
Go back and read the docs
On Sep 13, 2:02 pm, ArcDroid jacobrjohn...@gmail.com wrote:
So it appears I need to have the same higher res images in drawable-
hdpi and drawable-large
If you are writing drawable-large, you are almost certainly doing it wrong.
On Tue, Sep 13, 2011 at 6:02 AM, ArcDroid jacobrjohn...@gmail.com wrote:
So it appears I need to have the same higher res images in drawable-
hdpi and drawable-large buckets. This is going to make the install
big if
My layout is the same for both apps, I simply want to use higher
quality graphics for the tablets 90dpi vs 200dpi.
From the link I assumed from the below example that you should have
similar drawable buckets if the layout is actually the same.
res/layout/main_activity.xml # For phones
One example is the htc hero and the acer iconica a500 10 tablet both
use mdpi
On Sep 10, 7:44 am, ArcDroid jacobrjohn...@gmail.com wrote:
Directories are already created for ldpi, mdpi and hdpi, but it
appears that normal, large, xlarge work much better for tablets and
phone sizes since some
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