It seems one again I have answered my own question. I still dont understand how drawBitmapMesh works but I can achieve what I want to by using the Camera object. The Camera object allows you to rotate 2D objects in 3D space. The following code snippet (very much test code) demonstrates what is required.
------------------------------------------------------------------- @Override protected void dispatchDraw(Canvas canvas) { Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.grid_bitmap); final int viewWidth = this.getWidth(); final int viewHeight = this.getHeight(); final int bitmapWidth = bitmap.getScaledWidth(canvas); final int bitmapHeight = bitmap.getScaledHeight(canvas); float scaleX = viewWidth / (float) bitmapWidth; float scaleY = viewHeight / (float) bitmapHeight; int preCenterX = bitmapWidth / 2; int preCenterY = bitmapHeight / 2; int postCenterX = viewWidth / 2; int postCenterY = viewHeight / 2; Paint mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setFilterBitmap(true); Camera mCamera = new Camera(); mCamera.save(); // Here is the rotation in 3D space mCamera.rotateY(30); Matrix mMatrix = new Matrix(); mCamera.getMatrix(mMatrix); mCamera.restore(); mMatrix.preTranslate(-preCenterX, -preCenterY); mMatrix.postScale(scaleX, scaleY); mMatrix.postTranslate(postCenterX, postCenterY); canvas.drawBitmap(bitmap, mMatrix, mPaint); } -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en