FYI - CopyTexImage2D is a pipeline stall so you will want to set up
your rendering order to account for that. I'm not sure how to
optimize but I would try having it be as near to last as possible to
start with.
Thanks for the recommendation. In fact, I'm using it as the very last
function in th
Great! I'm glad you got it to work.
FYI - CopyTexImage2D is a pipeline stall so you will want to set up
your rendering order to account for that. I'm not sure how to
optimize but I would try having it be as near to last as possible to
start with.
I don't know how to get the SubImage function to
I finally got glCopyTexImage2D t work, using a power-of-two texture as
you suggested, and GL_RGB as internal format passed to glCopyTexImage2D
(the internal format of the texture is GL_RGBA).
glCopyTexSubImage2D doesn't seem to work though. As far as I understand
from reading the OpenGL ES doc
Have you tried copying it to a power of 2 texture instead of the
viewport dimensions? I'd test with 512x256 and see if that works.
On Apr 16, 10:22 pm, Andres Colubri wrote:
> Any updates on this one? I have been trying to copy the contents of the
> back buffer into an opengl texture, but withou
Any updates on this one? I have been trying to copy the contents of the
back buffer into an opengl texture, but without success. I'm using the
same method mentioned in the first post of this thread:
gl.glCopyTexImage2D(GL10.GL_TEXTURE_2D, 0, GL11.GL_RGB, 0,0, w, h, 0);
where w and h are the cu
Works for me on my HTC Hero - I too could only use RGB and not RGBA.
Emulator flips the textures upside down though...
Does anyone else have more information regarding other phones? I have
an app on the app store that uses this method and I am suspecting that
it does not work for all current phon
This might help
http://www.anddev.org/how_to_get_opengl_screenshot__useful_programing_hint-t829.html
On 22 ноя, 00:45, Ben Gotow wrote:
> Hey everyone,
>
> I'm porting an OpenGL app from the iPhone to Android, and I need to
> render OpenGL content to a texture. Since framebuffers are not
> availa
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