JBox2D is decent enough. If you're writing a game using the NDK you
should probably use the normal Box2D, it compiles readily on Android.
On 11 Maj, 20:28, bob wrote:
> Can anyone recommend a good 2d physics engine for Android?
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Box2d is a good idea, its what angry birds uses.
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: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 11, 11:57 am, TreKing wrote:
> On Wed, May 11, 2011 at 1:28 PM, bob wrote:
> > Can anyone recommend a good 2d physics engine for Android?
>
> Always check the Google's first, as this type o
: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 11, 6:41 pm, TreKing wrote:
> On Wed, May 11, 2011 at 7:26 PM, Kristopher Micinski
> > wrote:
> > The problem with this is that inevitably whenever someone does this their
> > thread appear
: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 12, 9:53 am, Eamonn Dunne wrote:
> Box2d is a good idea, its what angry birds uses.
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: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/
On May 11, 11:28 am, bob wrote:
> Can anyone recommend a good 2d physics engine for Android?
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On May 11, 11:57 am, TreKing wrote:
> On Wed, May 11, 2011 at 1:28 PM, bob wrote:
> > Can anyone recommend a good 2d physics engine for Android?
>
> Always check the Google's first, as this type of question has usually
> already
: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 11, 6:41 pm, TreKing wrote:
> On Wed, May 11, 2011 at 7:26 PM, Kristopher Micinski
> > wrote:
> > The problem with this is that inevitably whenever someone does this their
> > thread appear
: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 11, 11:28 am, bob wrote:
> Can anyone recommend a good 2d physics engine for Android?
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: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/
On May 12, 3:07 am, Jens wrote:
> JBox2D is decent enough. If you're writing a game using the NDK you
> should probably use the normal Box2D, it compiles readily on Android.
>
> On 11 Maj, 20:28, bob wrote:
>
>
>
>
>
>
>
> > Can
: http://123maza.com/65/rings780/: http://123maza.com/65/rings780/:
http://123maza.com/65/rings780/
On May 12, 9:53 am, Eamonn Dunne wrote:
> Box2d is a good idea, its what angry birds uses.
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Angry birds runs like crap on my Eris though.
On May 12, 12:53 pm, Eamonn Dunne wrote:
> Box2d is a good idea, its what angry birds uses.
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I would use html5 canvas or webGL :-)
On May 12, 2011 3:08 AM, "Jens" wrote:
> JBox2D is decent enough. If you're writing a game using the NDK you
> should probably use the normal Box2D, it compiles readily on Android.
>
> On 11 Maj, 20:28, bob wrote:
>> Can anyone recommend a good 2d physics eng
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