[android-developers] Re: libgdx

2011-12-13 Thread Oli Wright
p.s. There's a libgdx-users group on Google Groups as well as active forums and a community wiki if you look at the libgdx pages. Even though I knew it was supported, I think it took at most 5 clicks from the libgdx homepage to a wiki page on loading models. Go on, put a little effort in befo

[android-developers] Re: libgdx

2011-12-13 Thread Oli Wright
Yep. Look at the com.badlogic.gdx.graphics.g3d.loaders.* packages. I've been using the obj loader with models exported from Blender. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@

[android-developers] Re: Libgdx vs. andengine

2010-12-23 Thread wwww
I prefer to use libgdx ,it's a good job if it has more document and tutorial On 12月23日, 上午7时49分, Mario Zechner wrote: > Full disclosure: i'm the developer of libgdx. > > I think both have it's merits. Andengine will get you up and running > faster than libgdx but is less flexible and slower in

[android-developers] Re: Libgdx vs. andengine

2010-12-23 Thread plusminus
Hi Pedro, since a few days AndEngine now also has a full scenegraph api, not more only a Scene->Layers->Entities hierarchy. Besides that I can agree what Mario said. AndEngine will probably be a bit more time-efficient, where libGDX will make it easier for you to squeeze the very last bits of per

[android-developers] Re: Libgdx vs. andengine

2010-12-22 Thread Mario Zechner
Cool. Let me know how it went. Good luck, have fun! On 23 Dez., 03:44, Pedro Duque wrote: > Mario, > > thank you for your informed and quite complete post. > > My main concern is that I don't want to divert too much from Android > concepts and I'm afraid that using Lidgdx will lead me into new a

Re: [android-developers] Re: Libgdx vs. andengine

2010-12-22 Thread Pedro Duque
Mario, thank you for your informed and quite complete post. My main concern is that I don't want to divert too much from Android concepts and I'm afraid that using Lidgdx will lead me into new and strange concepts from Android while AndEngine is more "integrated" with Android way. Anyway I'll fo

[android-developers] Re: Libgdx vs. andengine

2010-12-22 Thread Mario Zechner
Full disclosure: i'm the developer of libgdx. I think both have it's merits. Andengine will get you up and running faster than libgdx but is less flexible and slower in terms of rendering speed. It has a couple of nice features though that libgdx doesn't have (and vice versa). Libgdx is not a gam