[android-developers] Re: multiple opengl context and shared textures

2011-06-16 Thread Paolo
UPDATE 2: I've understand I have to create an EGLContext in the first rendering thread and share it with the second one, as explained here http://comments.gmane.org/gmane.comp.handhelds.android.devel/130165 But it isn't enough... At this link http://groups.google.com/group/android-platform/brow

[android-developers] Re: multiple opengl context and shared textures

2011-06-15 Thread Paolo
UPDATE 1: I have been able to show two different GLsurfaceview showing one simple square for every surface with OpenGL and it works. Then I applied a texture on one square and it works. Now I'd like to share textures within the second square on the second GLSurfaceView, but it seems a bit complic