UPDATE 2:
I've understand I have to create an EGLContext in the first rendering
thread and share it with the second one, as explained here
http://comments.gmane.org/gmane.comp.handhelds.android.devel/130165
But it isn't enough...
At this link
http://groups.google.com/group/android-platform/brow
UPDATE 1:
I have been able to show two different GLsurfaceview showing one
simple square for every surface with OpenGL and it works.
Then I applied a texture on one square and it works.
Now I'd like to share textures within the second square on the second
GLSurfaceView, but it seems a bit complic
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