Please do. The threading stuff seems to be working correctly in the
code I have posted - the problem is that after a few EGL context/
display/surface destroys and creates, the surface create would just
hang there. I'd like to put together a test that inits, draws a
frame, then destroys and that l
@Robert, Right. I did see your posts. Glad you put that caveat out
there.
I am hoping to get the 2.1 OTA update to my Droid soon to test a Live
Wallpaper Yakloin will release very soon. Since we have not adopted
the GLSurfaceView that ships with Android SDK, we have a slightly
different set up
Careful with that - it's not currently working correctly on Droid
2.1. I've been posting info to this group but no good responses so
far. I debugged it for over a day and can't see anything wrong with
the threading or order of egl calls. Seems like something else is
wrong...
On Apr 5, 11:29 am,
Check out and example here:
http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers
On Apr 5, 8:23 am, Musafir wrote:
> hi friends,
> Using live wllpaper we can add interactive application in home screen
> but i want to know how can i add my opengl drawing(which itself
> inter
4 matches
Mail list logo