[android-developers] Re: opengl es and Live wallpaper

2010-04-05 Thread Robert Green
Please do. The threading stuff seems to be working correctly in the code I have posted - the problem is that after a few EGL context/ display/surface destroys and creates, the surface create would just hang there. I'd like to put together a test that inits, draws a frame, then destroys and that l

[android-developers] Re: opengl es and Live wallpaper

2010-04-05 Thread shaun
@Robert, Right. I did see your posts. Glad you put that caveat out there. I am hoping to get the 2.1 OTA update to my Droid soon to test a Live Wallpaper Yakloin will release very soon. Since we have not adopted the GLSurfaceView that ships with Android SDK, we have a slightly different set up

[android-developers] Re: opengl es and Live wallpaper

2010-04-05 Thread Robert Green
Careful with that - it's not currently working correctly on Droid 2.1. I've been posting info to this group but no good responses so far. I debugged it for over a day and can't see anything wrong with the threading or order of egl calls. Seems like something else is wrong... On Apr 5, 11:29 am,

[android-developers] Re: opengl es and Live wallpaper

2010-04-05 Thread shaun
Check out and example here: http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers On Apr 5, 8:23 am, Musafir wrote: > hi friends, > Using live wllpaper we can add  interactive application in home screen > but i want to know how can i add my opengl drawing(which itself > inter