So how will Android work with 8 megapixel cameras? Several (non-
Android) 8 megapixel camera phones have been announced for this year.
Either the application heap has to grow or the camera must get a
memory area of its own.
Thanks
On Jan 29, 7:53 pm, Dave Sparks davidspa...@android.com wrote:
I think 16MB is max for one activity...
greetings,
darolla
2009/1/29 jj jagtap...@gmail.com:
what is maximum height and width of image which can display?
When I try for 1000px height and 1000pix width it work, but for beyond
it,
it gives exception, appl force close.
It's not, it's for the whole process.
The 16MB limit isn't a hard-coded fixed limit. It is a limit that makes
sense on the G1 given its available memory and the resources apps need. You
can assume this will be larger on devices with more memory and more
expensive resources like larger screens,
Why would you want to draw a 1000x1000 image on 480x320 screen?
On Thu, Jan 29, 2009 at 2:05 PM, jj jagtap...@gmail.com wrote:
what is maximum height and width of image which can display?
When I try for 1000px height and 1000pix width it work, but for beyond
it,
it gives exception, appl
I suppose for something like the camera gallery, so you can view your photos
at full res?
2009/1/29 Stoyan Damov stoyan.da...@gmail.com
Why would you want to draw a 1000x1000 image on 480x320 screen?
On Thu, Jan 29, 2009 at 2:05 PM, jj jagtap...@gmail.com wrote:
what is maximum height
I still don't get it. The viewport is 480x320. Imagine if you are
trying to play Quake or Unreal Tournament and the game tries to draw
the entire level, even though only a tiny part of it is visible.
On Thu, Jan 29, 2009 at 4:39 PM, Phill Midwinter
ph...@grantmidwinter.com wrote:
I suppose for
That's a Z buffer. A correct comparison would be running a game in
1280x1024 but only having an 800x600 capable screen... in which case the
game wouldn't display.
This is simply a 2d image, why not load it all into memory if you're going
to be dragging it around?
2009/1/29 Stoyan Damov
The application heap is limited to 16MB. For RGB565, that's a max of
8M pixels, not including the heap that the app uses for other objects.
Chances are, you are probably decoding from a JPEG, so you need room
for both the compressed and uncompressed version.
On Jan 29, 7:41 am, Phill Midwinter
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