Why not catch a MotionEvent and check for ACTION_DOWN (start rolling
the dice) and for ACTION_UP (stop rolling the dice).

On Feb 13, 12:11 pm, Ricky <arsenickiss7...@gmail.com> wrote:
> i have search and have not found a solution to my problem.
>
> my problem is that, i am trying to create a loop while the button is
> LongClicked. currently when i long click, the moreDice() method is
> only called once. i need to create a loop that will keep calling the
> moreDice() untill the user nolonger LongClick's the buttton.
>
>        here is my simple code example:
>
>         // + Button on LongClick
>         up.setOnLongClickListener(new View.OnLongClickListener() {
>                         @Override
>                         public boolean onLongClick(View v) {
>                                 moreDice();
>                                 //return true because event has been handled, 
> do not pass onto any
> other listeners
>                                 return true;
>                         }
>                 });
>
> thanks in advanced,
> -ricky

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