Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Raghav Sood
> > You do not have to sign up on your Web site to make in-app purchases, > AFAIK. If you choose to make this a requirement, that is your > decision, but then please don't complain when users get frustrated > with your game setup. If nothing else, make it a lazy requirement -- > *only* ask them to

Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Raghav Sood
> > So store the currency in an online database? Or use some form of > encryption... Or understand that pretty much nobody will do this, and > if they do, simply boot their account from your system. > Everything is intended for the online database. The local one is temporary storage in case an in

Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Mark Murphy
On Fri, Jun 29, 2012 at 1:39 PM, Raghav Sood wrote: >> Make it optional. The only features you get ("move their progress and >> purchases across devices") are not strictly required for your app to >> work, AFAICT. > > I also intend to use this to store in app purchase info. You do not have to sig

Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Kristopher Micinski
> Wow. Mark Murphy hasn't tried something related to Android :-) Anyways, > since all of my items are managed items, I can verify with Google if the > user has purchased them or not, but the local database might also have in > app currency values. A rooted user could exploit this to give himself >

Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Raghav Sood
> > Make it optional. The only features you get ("move their progress and > purchases across devices") are not strictly required for your app to > work, AFAICT. > I also intend to use this to store in app purchase info. > Not really. Moreover, other than the in-app purchases, it should not > mat

Re: [android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Mark Murphy
On Fri, Jun 29, 2012 at 1:01 PM, Raghav Sood wrote: > Some users may not appreciate having to sign up for an account Make it optional. The only features you get ("move their progress and purchases across devices") are not strictly required for your app to work, AFAICT. > A rooted user could edit

[android-developers] Remote database for users' game data - Best Practices

2012-06-29 Thread Raghav Sood
Hi all, I'm working on a game. My game has a bunch of things like In app purchases, in game credits, unlocked content etc. To allow users to move their progress and purchases across devices, I've decided to have them sign up for an account at the beginning. This account will store all of their dat