Hi there,

I have a real problem when providing different resources for different displays, according to their density. Putting all the needed graphics on the same apk file makes it really big, and most of the graphics will not be used by the device where they are installed never.

I have seen that what some developers does is to have an HD separated version of their app, but this implies more development effort and dispersing social promotion of the game (user's ratings, position on the market, social network links, etc.)

I think the best approach should be something that keeps the minimal needed resources on the apk, and during the first run of the app takes care of downloading the ones that fits the display of the device.

This has some additional difficulties, but I do not want to write a thesis on this, just to ask if someones knows something that does this yet written, before I start reinventing the wheel for my own projects.

Best regards,

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