I want to create a map off-screen, so I can load it as a texture in OpenGL. So, of course I'm not putting the MapView on the main screen, which means I'm manually forcing the layout through the layout() function, and then using the drawCanvas() method to write out the screen content into a bitmap. However, I'm struggling to get a handle on the tile loading. There's the preLoad() function, but other than that I can't seem to force/ determine what's going on "under the hood" in terms of how far the tiling has come.
Is this possible at all really, or is for example the MapActivity doing some special magic to the MapView object only when it is set on- screen through SetContentView()? Thanks, Ralf --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---