I want to create a map off-screen, so I can load it as a texture in
OpenGL. So, of course I'm not putting the MapView on the main screen,
which means I'm manually forcing the layout through the layout()
function, and then using the  drawCanvas() method to write out the
screen content into a bitmap.
However, I'm struggling to get a handle on the tile loading. There's
the preLoad() function, but other than that I can't seem to force/
determine what's going on "under the hood" in terms of how far the
tiling has come.

Is this possible at all really, or is for example the MapActivity
doing some special magic to the MapView object only when it is set on-
screen through SetContentView()?

Thanks,
Ralf

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to