In my game doodle bike on the market right now. I have 3 backgrounds on a canvas, one is the far background whick is a solid jpg and the next layer is a png that is transparent and only fills 1/3 of the screen, both of these backgrounds move as the player moves, and the top background is a paper texture that is semi transparent and it does not move at all, so right now the 2 backgrounds are just very long images, would I get increased performance if I replaced these big ones with smaller ones that just kept on repeating. Because I got a comment that said it lagged very badly and it is lagging a little on my phone and I have a 1ghz phone.
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