In my game doodle bike on the market right now. I have 3 backgrounds on a
canvas, one is the far background whick is a solid jpg and the next layer is
a png that is transparent and only fills 1/3 of the screen, both of these
backgrounds move as the player moves, and the top background is a paper
texture that is semi transparent and it does not move at all,
so right now the 2 backgrounds are just very long images, would I get
increased performance if I replaced these big ones with smaller ones that
just kept on repeating.
Because I got a comment that said it lagged very badly and it is lagging a
little on my phone and I have a 1ghz phone.

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