Making a realtime action game will be difficult when you start to take
into account network latency.
Specially if you want people to play your game over a 3G or Edge connection.
Your problem might be in the way you are polling for data.
If you have a looping thread, it'll hog your CPU and your FPS
Hi,
I am not big Android programmer .. I cant solve this problem ... but wish
to learn this cocept like u have ,Socket + surfaceView is there any
specific link that u have through which i can learn abt this ..?
please send me if u can ...
thanks,
satish
On Sun, Apr 18, 2010 at 1:48 PM, croc
Hi all,
I'm developping a simple realtime action game 4 Android.
It works nice. but now i want deal with animation FPS and i'm facing a
big problem i can't solve since couple days now.
I started from the famous Lunar Android sample using facebook. got
55-60 frame per second on my G1.
it smelt goo
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