I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it worked fine so far. But with the new Samsung Galaxy S2 some "bad reviews" where incoming concerning random crashes.
I narrowed it down to the SoundPool but have no idea how to prevent the random HeapDumps (not even a stack trace) Because it's a tower defense game...i have currently 32 maxStreams....(enough for all other devices) Is there a known bug concerning SoundPool, multiple Streams and the Samsung S2 ? (Dual Core ?) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en