I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it 
worked fine so far.
But with the new Samsung Galaxy S2 some "bad reviews" where incoming 
concerning random crashes.

I narrowed it down to the SoundPool but have no idea how to prevent the 
random HeapDumps (not even a stack trace)

Because it's a tower defense game...i have currently 32 
maxStreams....(enough for all other devices)

Is there a known bug concerning SoundPool, multiple Streams and the Samsung 
S2 ? (Dual Core ?)







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