On 12/09/2012 23:13, Braindrool wrote:
> Thanks, just what I was looking for. But a new question arises.
>
> I saw in some snippets that people do:
>
>
>> int[] temp = new int[2];
>> gl.glGenBuffers(2, temp, 0);
>>
>>
>>
> Does it really work to transfer a VBO through an integer?
Thanks, just what I was looking for. But a new question arises.
I saw in some snippets that people do:
> int[] temp = new int[2];
> gl.glGenBuffers(2, temp, 0);
>
>
Does it really work to transfer a VBO through an integer?
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On 11/09/2012 01:58, Braindrool wrote:
> To summarize that, it loads in all models and adds them to an array
> successfully. Problem is not there. How would I go about actually creating
> the VBO's and implementing them into an OpenGL ES 1 renderer?
>
You may feed the VBOs in the renderer's c
I've been trying to rely on forums less, but yet here I am to pester you.
Problem this time I've had for about a week. I've been experimenting with a
variety of different codes and having no change in success. The title says
it all.
I abandoned my previous project as I discovered someone else h
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