Re: [android-developers] Transfering VBO's between a loader and renderer.

2012-09-13 Thread Fabien R
On 12/09/2012 23:13, Braindrool wrote: Thanks, just what I was looking for. But a new question arises. I saw in some snippets that people do: int[] temp = new int[2]; gl.glGenBuffers(2, temp, 0); Does it really work to transfer a VBO through an integer? You would

Re: [android-developers] Transfering VBO's between a loader and renderer.

2012-09-12 Thread Fabien R
On 11/09/2012 01:58, Braindrool wrote: To summarize that, it loads in all models and adds them to an array successfully. Problem is not there. How would I go about actually creating the VBO's and implementing them into an OpenGL ES 1 renderer? You may feed the VBOs in the renderer's

Re: [android-developers] Transfering VBO's between a loader and renderer.

2012-09-12 Thread Braindrool
Thanks, just what I was looking for. But a new question arises. I saw in some snippets that people do: int[] temp = new int[2]; gl.glGenBuffers(2, temp, 0); Does it really work to transfer a VBO through an integer? -- You received this message because you are subscribed to the

[android-developers] Transfering VBO's between a loader and renderer.

2012-09-10 Thread Braindrool
I've been trying to rely on forums less, but yet here I am to pester you. Problem this time I've had for about a week. I've been experimenting with a variety of different codes and having no change in success. The title says it all. I abandoned my previous project as I discovered someone else