I have a custom view that changes when the use moves his finger over
it. Each time I receive a move event, I call invalidate to invalidate
the view, and then it is redrawn on a subsequent onDraw. I have a
relatively slow device, where it takes about 0.2 seconds to paint the
view. I am finding, o
I could be wrong, but I thought Chris Pruett discussed this in his
talk about developing Replica Island (it's one of the google io
talks). I can't remember what he did, but it seems like he mentioned
something along the same lines and he dealt with it somehow.
On Tue, Mar 22, 2011 at 10:04 PM, Jo
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