[android-developers] Using view.invalidate

2011-03-22 Thread John Gaby
I have a custom view that changes when the use moves his finger over it. Each time I receive a move event, I call invalidate to invalidate the view, and then it is redrawn on a subsequent onDraw. I have a relatively slow device, where it takes about 0.2 seconds to paint the view. I am finding, o

Re: [android-developers] Using view.invalidate

2011-03-22 Thread B Lyon
I could be wrong, but I thought Chris Pruett discussed this in his talk about developing Replica Island (it's one of the google io talks). I can't remember what he did, but it seems like he mentioned something along the same lines and he dealt with it somehow. On Tue, Mar 22, 2011 at 10:04 PM, Jo