I wonder, what exactly is the obtainBuffer in an AudioTrack? I ask this because there is no documentation about it what-so-ever. I have the famous obtainBuffer timed out (is the CPU pegged?) warning whenever I try to play a sound in my project, which causes quite a delay. To try to solve the warning, and minimize the delay, I tried buffering, placing the write in a separate thread, but this still didn't solve it. Tinkering with the buffer size in the AudioTrack didn't work either. It might also be helpful to say that I read a file from the sd-card in chunks the size of AudioTrack.getMinBufferSize(...). The total file size varies, as it is a recording which I record with an AudioRecord, but this works and I suspect it hasn't got anything to do with it, as it never touches resources that the AudioTrack might use (at least not in my code).
I've looked at the C++ code which is the AudioTrack's native code, but I didn't get any wiser there. So I ask you, what exactly is the obtainBuffer, and how can I prevent (or at least minimize) the delay when trying to play an audio file? I've seen enough topics on this issue, but never a decisive answer. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en