Will SurfaceView ever support hardware acceleration? If yes, when?
Since hardware acceleration was introduced in 3.0 you would think that
the SurfaceView should be supported in ICS.
I'm currently working on an application that involves a SurfaceView
that runs very slow on big screens (ex. HTC One
Recommendation is to use OpenGL. If you are using Canvas for your drawing
in a SurfaceView, you aren't really gaining anything over just not using a
SurfaceView. If you are using SurfaceView for performance reasons, you
should prefer to use OpenGL to avoid the overhead of translating Canvas
opera
Hardware accelerated Canvas through SurfaceView is currently not
planned, at least not in J.
On Wed, May 9, 2012 at 10:30 AM, Simon Edström
wrote:
> Will SurfaceView ever support hardware acceleration? If yes, when?
> Since hardware acceleration was introduced in 3.0 you would think that
> the Su
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