I added the android:largeHeap="true" attribute to my android manifest,
but it doesn't seem to make a difference in my application's allowed
memory.  When I run the below activity on my Acer A100 (running
android 3.2.1), I get the following results:

    largeAmount = 256
    normalamount = 48
    allowedMax = 48
    outofmemoryexception allocating the 60mb byte array.


    public class TempActivity extends Activity {
        @Override
        public void onCreate(Bundle savedInstanceState)
        {
            super.onCreate(savedInstanceState);

            ActivityManager manager = (ActivityManager)
getSystemService(ACTIVITY_SERVICE);
                int largeAmount = manager.getLargeMemoryClass();
                int normalAmount = manager.getMemoryClass();

                long allowedMax = Runtime.getRuntime().maxMemory()/1024/1024;

                byte[] bigarray = new byte[62914560];
        }
    }

    <manifest xmlns:android="http://schemas.android.com/apk/res/
android"
        package="com.temp"
        android:largeHeap="true"
        android:versionCode="1"
        android:versionName="1.0" >
        <uses-sdk android:minSdkVersion="11"
android:targetSdkVersion="11"/>
        <application
            android:icon="@drawable/ic_launcher"
            android:label="@string/app_name" >
            <activity
                android:name=".TempActivity"
                android:label="@string/app_name" >
                <intent-filter>
                    <action android:name="android.intent.action.MAIN" /
>
                    <category
android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
        </application>
    </manifest>

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