hi,
I'm currently developing a application, that needs to draw video
frames(the camera preview) as the background of a opengl scene. To do
so, I currently use a quad to which I assign a texture containing the
video frame. as opengl uses shared memory the images will be copied
from one RAM location to another, which causes some useless overhead.
Is there a better method to achieve the same?
I found the extension GL_OES_draw_texture, but as you have to transfer
the image to a texture anyway, this will not cause any performance
wins, will it?
Furthermore I found the extension GL_QUALCOMM_direct_texture, which
sound abit like what I want. Though I didn't find any information
about how to use it.
I'm thankful for any information :D
thanks in advance
regards
tobi

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