Re: [android-developers] monetizing apps with a subscription model or in-app purchases

2010-07-14 Thread Chi Kit Leung
I think so, if you only do add-ons. Because if your application is free, therefore the user can have the basic feature without any charges. On Thu, Jul 15, 2010 at 8:38 AM, Edmund Higgins wrote: > Imobsters sells point packages through googlecheckout and you should be > able to as well > > On Jul

Re: [android-developers] monetizing apps with a subscription model or in-app purchases

2010-07-14 Thread Edmund Higgins
Imobsters sells point packages through googlecheckout and you should be able to as well On Jul 14, 2010 11:25 AM, "catpulp" wrote: Does anyone have any experience selling data from within an application? For example, let's assume I create a game and distribute it on the Market for free. But with

[android-developers] monetizing apps with a subscription model or in-app purchases

2010-07-14 Thread catpulp
Does anyone have any experience selling data from within an application? For example, let's assume I create a game and distribute it on the Market for free. But within the game are add-ons that players can buy to enhance the game. Ideally, I would like to leverage Google Checkout or PayPal to proce