I certainly am using setPreviewDisplay(). But I also need the frames to do
some image processing.
On Thursday, 19 September 2013 05:29:30 UTC+5:30, Baodong Chen wrote:
Though not sure why this happened,this is not a good way to show preview!
why not use setPreviewDisplay method?
2013/09/18
I've created a subclass of SurfaceView which also
implements Camera.PreviewCallback SurfaceHolder.Callback. The time
difference between onPreviewFrame() calls is about 0.25 seconds which is
4/sec but the actual preview frame rate is definitely more than 25. I can't
figure out why this is
Though not sure why this happened,this is not a good way to show preview!
why not use setPreviewDisplay method?
2013/09/18 18:41 TimeManx shubhade...@gmail.com:
I've created a subclass of SurfaceView which also
implements Camera.PreviewCallback SurfaceHolder.Callback. The time
difference
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