I was looking at SDK description of public static long elapsedRealtime
()
There's no mention of rollover behavior. long here is 64 bit signed,
correct? If so, does rollover to zero happen at (2^63 -1), or does it
happen at (2^64 -1)?
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On Wed, Sep 28, 2011 at 5:21 PM, cool_zack psandee...@gmail.com wrote:
I was looking at SDK description of public static long elapsedRealtime
()
There's no mention of rollover behavior. long here is 64 bit signed,
correct? If so, does rollover to zero happen at (2^63 -1), or does it
happen
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