On Wed, Sep 28, 2011 at 5:21 PM, cool_zack wrote:
> I was looking at SDK description of public static long elapsedRealtime
> ()
>
> There's no mention of rollover behavior. "long" here is 64 bit signed,
> correct? If so, does rollover to zero happen at (2^63 -1), or does it
> happen at (2^64 -1)?
I was looking at SDK description of public static long elapsedRealtime
()
There's no mention of rollover behavior. "long" here is 64 bit signed,
correct? If so, does rollover to zero happen at (2^63 -1), or does it
happen at (2^64 -1)?
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